The world-building economy

Financialization of culture: Why do business models increasingly look alike?

1 min readMar 19, 2025

Welcome to financialization of culture. In this issue:

  • World-building as a business model — Companies now create immersive brand ecosystems instead of standalone products.
  • Cultural IP expansion — Entertainment franchises (The White Lotus, Stranger Things, Barbie) extend into fashion, home decor, beauty, hospitality, and more.
  • Monetizing across industries — Brands no longer stay in their lane; entertainment, retail, hospitality, beauty, and sports all intersect.
  • Modern licensing trends — Brands are consumed together across categories, allowing for limitless cross-industry collaborations.
  • Examples of successThe White Lotus partners with Four Seasons and CB2; Stranger Things has Monopoly and Polaroid; Barbie and Wicked pull brands into their world.
  • Tastemakers vs. Trend makers — Some brands (Prada, A24) maintain long-term influence, while others (Barbie, Stranger Things) capitalize on short-term cultural waves.

Read the full analysis on The Sociology of Business.

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Ana Andjelic
Ana Andjelic

Written by Ana Andjelic

Brand Executive. Author of "Hitmakers: How Brands Influence Culture " “The Business of Aspiration.” Doctor of Sociology. Writer of “Sociology of Business.”

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